![]() ![]() Textures are often applied to the surface of a mesh to give it visual detail. Note: You must store Textures in a folder called Textures An image used when rendering a GameObject, Sprite, or UI element. See the Model Import Settings window reference documentation for details. ![]() See in Glossary window to configure import options. ![]() See in Glossary tab in the Inspector A Unity window that displays information about the currently selected GameObject, Asset or Project Settings, alowing you to inspect and edit the values. See in Glossary view and navigate to the Model A 3D model representation of an object, such as a character, a building, or a piece of furniture. A Project stores all of the files that are related to a game, such as the Asset and Scene files. Select the file in the Project In Unity, you use a Project to design and develop a game. Copy the Model file into the Project’s Assets folder.See in Glossary from your file browser straight into the Unity Project window. Drag the Model file A file containing a 3D data, which may include definitions for meshes, bones, animation, materials and textures.There are two ways to import Models into Unity: ![]()
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